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	<title>Comments on: 1001 Crazy Game Design Ideas: #1 In the end, I&#8217;d like a story</title>
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	<description>Game design commentary from someone who doesn&#039;t know any better</description>
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		<title>By: noob</title>
		<link>http://www.permanoob.com/2007/1001-ideas/12/#comment-13</link>
		<dc:creator>noob</dc:creator>
		<pubDate>Sat, 24 Mar 2007 18:39:31 +0000</pubDate>
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		<description>The approach you describe is probably the only practical one at this point considering the nature of most MMORPG play. Would a story about a group of players, with some infrequent member turnover, sitting in a corner of a dungeon, killing static spawns for a level or two be a compelling read? Probably not.

Or how about a riveting tale of outdoor zone hunting of roaming monsters... Not destined for a bestseller rack either.

What I am imagining is at some point, the game design might keep the idea of a coherent story approach to the everyday journeys of a player in mind when laying out the groundwork to the mechanics of play.

Not a linear story where every player climbs the same series of steps, but just a playscape where everything a player would be likely to do in a play session would be an interesting addition to their legacy.</description>
		<content:encoded><![CDATA[<p>The approach you describe is probably the only practical one at this point considering the nature of most MMORPG play. Would a story about a group of players, with some infrequent member turnover, sitting in a corner of a dungeon, killing static spawns for a level or two be a compelling read? Probably not.</p>
<p>Or how about a riveting tale of outdoor zone hunting of roaming monsters&#8230; Not destined for a bestseller rack either.</p>
<p>What I am imagining is at some point, the game design might keep the idea of a coherent story approach to the everyday journeys of a player in mind when laying out the groundwork to the mechanics of play.</p>
<p>Not a linear story where every player climbs the same series of steps, but just a playscape where everything a player would be likely to do in a play session would be an interesting addition to their legacy.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.permanoob.com/2007/1001-ideas/12/#comment-12</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Sat, 24 Mar 2007 17:21:59 +0000</pubDate>
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		<description>Yes. Many methods to do something along these lines have been discussed. I&#039;d personally rather only record significant events, such as killing named mobs, completing quest lines, etc.</description>
		<content:encoded><![CDATA[<p>Yes. Many methods to do something along these lines have been discussed. I&#8217;d personally rather only record significant events, such as killing named mobs, completing quest lines, etc.</p>
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