Owning the game

June 26, 2007 | 1 Comment

I’ve been playing UFO:Afterlight a bit obsessively lately, if you call 8 hours a day for the past three days “obsessively.”

And although later I might post a review of sorts for the game, this isn’t it.

This is a gripe which applies to Afterlight and a philosophy which pervades games everywhere.

My complaint is that the game will not let me be a part of it. Oh sure, I can play it. I can go through the missions and research the technology and fight the monsters and win, but it’s all according to the developer’s vision, not mine.

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As I stroll through the world of Telon in Vanguard, I am struck by how much of it looks strangely familiar to me. Deer, panthers, tortoises roam the lands around me, elm, oak and pine trees grow in vast numbers and ores such as iron and tin can be found among the rocky cliff sides. And as I wander, I feel a vague sense of deja vu, like I had visited this world before. Read more


 

The TankThe character archetype of the “Tank,” the burly melee fighter who stands at the front of the fray and summons the wrath of the engaged digital monster is a fixture in modern-day MMOGs. The Tank, also known as the “MT” (main tank), the “meatshield,” and the “one most likely to die if things go bad” is a featured member of the holy trinity of MMO character archetypes as the one who absorbs the damage. Read more


 

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noob says to you: “Occasionally I wonder, is there an advantage in MMORPGs for an abstracted communication model for all in game conversation? Read more


 

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